In a crash game, a rising multiplier stays available until the round ends. A payout has to be collected before that point. Instant games use other decisions: open a tile, set a number threshold, drop a ball or continue a sequence of shots. A short animation does not make these rules interchangeable.
For a game with a live cash-out decision, Aviator is one example. Plinko settles a ball automatically after the stake and board settings are chosen. Mines and Goal let you take an accumulated payout or risk the next step. The useful distinction is when you make a decision, rather than which format promises a win.
Crash games and rising multipliers
| # | Game | Provider | RTP | Volatility | Max win | |
|---|---|---|---|---|---|---|
| 1 | ![]() | Spribe | 97.00% | High | — | Review |
| 2 | ![]() | BGaming | 97.00% | Low | x250 | Review |
| 3 | ![]() | BGaming | 97.00% | High | x10 000 | Review |
| 4 | ![]() | Turbo Games | 96.00% | High | x999 999 | Review |
| 5 | ![]() | Turbo Games | 96.00% | — | x999 999 | Review |
| 6 | ![]() | Onlyplay | 95.00% | High | — | Review |
A maximum multiplier describes a payout ceiling, not the chance of reaching it. A ranking position does not predict the next round either. Games with similar aircraft can still have very different settlement rules.
Aviator, Space XY, Crash X and Aero: the cash-out decision
Spribe’s Aviator starts increasing its multiplier when the round begins. If the plane leaves before a payout is collected, the stake is lost. The in-game cash-out button settles that bet. It does not request a bank withdrawal from the casino.
BGaming’s Space XY follows a similar idea: collect before the rocket disappears. Its rules allow one or two bets in a flight. Two €1 bets put €2 at risk in that round. Each can have a different collection point, but the shared end of the flight can lose both bets that remain active.
Space XY offers automatic collection at a selected multiplier as well as automatic round starts. The first setting controls an exit; the second places further bets. These are separate functions. Turbo Games’ Crash X also supports automatic betting and cash-out settings. In the same studio’s Aero, auto-play does not require automatic cash-out. Enabling Auto Play alone does not ensure that a stake will be collected.
Collecting earlier reduces the amount paid on that successful bet. Waiting for a higher multiplier keeps the stake exposed for longer. Neither choice guarantees that a round will reach the selected point. A run of short flights does not oblige the next round to produce a high multiplier.
Aviamasters: landing rather than collecting mid-flight
BGaming’s Aviamasters takes a different approach. The aircraft follows a random route. Numbers add to its current multiplier, multiplication symbols increase it, and a rocket halves the accumulated coefficient. A payout is credited when the plane lands on the ship. A water landing loses the stake.
You cannot collect the intermediate coefficient as you can in Aviator. A large number above the aircraft is still a pending result. Four speeds change how the flight is shown rather than giving you control of the plane. Auto-play can stop after a win or a specified balance change. Those conditions end a sequence of rounds; they do not rescue a stake during an unsuccessful flight.
Limbo Cat: read the mechanic behind the name
In Onlyplay’s Limbo Cat, a cat rides a tank while a multiplier increases until a crash. Hitting a crate multiplies the coefficient by 1.2. The studio’s description includes two independent betting panels and Auto Bet and Auto Take settings. It is a game with a collection decision, even though other products called Limbo use a target selected in advance.
Independent panels do not make the outcome of a shared ride independent. A bet left active at the crash is lost. Reducing the stake in the second panel changes the money exposed, but does not reveal the end of the round.
Instant games: tiles, balls and number thresholds
| # | Game | Provider | RTP | Volatility | Max win | |
|---|---|---|---|---|---|---|
| 1 | ![]() | BGaming | 99.00% | Medium | x1 000 | Review |
| 2 | ![]() | Spribe | 97.00% | Medium | — | Review |
| 3 | ![]() | Evoplay | 96.00% | Medium | x30.72 | Review |
| 4 | ![]() | Spribe | 97.00% | High | — | Review |
| 5 | ![]() | Spribe | 97.00% | Medium | — | Review |
| 6 | ![]() | Spribe | 97.00% | Medium | — | Review |
Mines and Goal: collect or continue
Spribe’s Mines hides stars and mines beneath tiles. Finding a star increases the payout. After a successful choice, you can collect the amount or open another tile. A mine ends the sequence. Visible stars do not reveal the contents of the remaining tiles.
Spribe’s Goal uses a field with five lines. You choose a safe route through each line towards the goal, with dangerous tiles among the choices. Collection is available after a successful step. The decision is made between stages rather than during a timed flight. Reaction speed and choosing another hidden tile are different kinds of play.
Two Plinko games with different settings
BGaming’s Plinko offers 8–16 rows and low, normal or high risk. A ball travels through pegs into a pocket with a payout multiplier. One stake pays for one ball. There is no mid-drop opportunity to collect it.
Spribe’s Plinko also pays the multiplier of the final pocket, but its interface uses three coloured buttons and an adjustable number of pins. The shared name does not make the payout tables equal. BGaming publishes 99% RTP; Spribe publishes 97%. A figure for one product cannot be carried over to the other.
BGaming’s risk setting changes the amounts in the pockets. A single “medium volatility” label does not describe every board configuration. A headline maximum is not a promise that the same multiplier exists at every row count and risk level. The relevant values are the ones displayed for the settings you have chosen.
Dice and Penalty Shoot-Out
In Spribe’s Dice, you choose a number and whether the result must be above or below it before placing a bet. That setting changes the success chance and the matching payout. Once the result is generated, there is no intermediate exit. A larger potential multiplier comes with a smaller chance of meeting its condition.
Evoplay’s Penalty Shoot-Out uses a sequence of penalties. Following a successful shot, the amount can be collected or risked again. The original product sheet shows steps of 1.92×, 3.84×, 7.68×, 15.36× and 30.72×. At a €75 stake, the final step pays €2,304. That is a total payout; deducting the original €75 leaves a net result of €2,229.
The original Penalty Shoot-Out should not be confused with its sequels because of similar titles. It has its own rules, 96% RTP and a €1–75 stake range in the published product sheet. Those amounts belong to the documented EUR configuration rather than every football-themed game.
Which decisions remain available during a round?
| Format | When you choose | When the payout is settled |
|---|---|---|
| Rising multiplier | Stake before the start; collection during the round | After collection is accepted before the crash |
| Aviamasters automatic flight | Stake and animation speed before starting | After landing or falling into the water |
| Tiles or a staged sequence | Collect or continue after a successful step | When collected or after an unsuccessful step |
| Ball drop | Stake and board settings before launch | After the ball reaches its final pocket |
| Dice threshold | Number and direction before the bet | After the result is generated |
RTP, payout caps and result verification
RTP describes a long-run average return on betting turnover. On the same hypothetical €1,000 turnover, 99% corresponds to €10 in theoretical expected loss; 97% corresponds to €30. Neither is a prediction of the balance after a particular session. The game format and payout distribution can produce a very different short-term result.
The RTP calculator helps separate turnover from deposited money. A deposit can fund many successive stakes. Ten €1 launches create €10 in turnover even when payouts from earlier rounds fund later bets.
A money cap and a multiplier can both limit one payout. For Space XY, BGaming publishes a 10,000× maximum multiplier and a €250,000 cash ceiling. A hypothetical €100 stake multiplied by 10,000 would produce €1 million, so the cash ceiling would bind first in that EUR configuration. The multiplier does not remove a monetary limit.
Provably fair describes a check using published cryptographic data. Turbo Games explains a scheme where a hash is provided before the round and its underlying seed is revealed afterwards for comparison. This check does not reveal a future coefficient. It does not confirm a casino’s withdrawal terms or its ability to safeguard money either.
Aviamasters rules describe a certified random number generator. A quick round therefore does not itself prove that player-accessible provably fair verification is available. Demo play can clarify buttons and settlement stages, but virtual winnings do not become withdrawable cash.
Stakes, automatic modes and bonus balances
The relevant controls are the size of one stake, the number of simultaneous bets and the conditions for another automatic start. Two active panels or several ball launches can charge more than one displayed stake. Automatic collection does not limit the number of later rounds. Auto-play without stop conditions can keep spending after an unsuccessful result.
BGaming’s rules allow automatic modes and quick play to be disabled under an operator’s licence requirements. A missing Auto control does not by itself mean that a different game has been loaded. A total loss and time limit is more useful for controlling spending than a single exit multiplier; the responsible gambling guidance explains these controls.
Access to a game and its contribution to a bonus are separate conditions. At zero contribution, stakes do not reduce a wagering requirement. If a promotion counts 10% of turnover, a €1 bet reduces that requirement by only €0.10. A game payout may also enter a bonus balance with its own transfer ceiling. RTP does not remove those restrictions.
Additional questions
Can a second Plinko ball start while the first is still falling?
BGaming’s rules allow another launch while the previous ball is moving. Licence requirements can restrict this feature. Each launch is a separately paid bet.
How does Aviamasters handle unfinished rounds?
The published rules provide for unfinished rounds to be closed after 24 hours. Where Collect is required, the payout is credited. Where a player action is required, settlement uses the option without increasing the original risk. This Aviamasters rule should not be assumed to apply to other studios’ games.











