Le Bandit review
Le Bandit, from Hacksaw Gaming, went live on 24 August 2023. The action unfolds on the streets of Paris, where a crowbar-wielding raccoon called Smokey Le Bandit is on the prowl. The 6×5 grid uses cluster pays, and the core mechanics are cascades and Golden Squares that turn into cash-value coins when a Rainbow appears. It launched a whole run of games starring the same raccoon, beginning with Le Pharaoh a little over a year later, and most of its ideas were carried from one sequel to the next.
A pickpocket raccoon in Paris
Hacksaw pitches Smokey as a pocket-picker with a soft spot for leprechaun hats, who can be persuaded to share his loot. He stands beside the grid, reacts to wins and drops quips in speech bubbles, while the background shows narrow city streets in warm tones. The Irish touches arrive through the feature symbols: clovers, pots of gold and rainbows. Paris plus leprechauns is an odd mix, but it’s exactly what makes the game stand out among countless cluster slots.
Super Cascades clear a whole symbol type
Any win sets off Super Cascades: not only the winning symbols disappear, but also every matching symbol of that type on the grid. If a five-symbol win has four more of that type scattered across other columns, all nine vanish. New symbols fill the gaps while wins keep coming. This has two effects. The grid refreshes heavily after each win, so follow-up wins land more often than with normal cascades. And every cell that took part in a win turns golden, so a long chain leaves plenty of highlighted positions behind, and the longer it runs before a Rainbow appears, the more squares that Rainbow can turn into coins.

What happens when a Rainbow lands
Each position that was part of a win becomes a Golden Square. If a Rainbow symbol is on the grid in the same spin, all Golden Squares activate in a fixed order:
- squares reveal coins or one of two special symbols;
- Four-Leaf Clovers multiply adjacent cells, Pots of Gold included;
- Pots of Gold collect coins and other pots, working top to bottom and left to right;
- after the last pot, the Golden Squares activate once more and the cycle repeats.
A Bronze Coin pays 0.2x to 4x the bet, a Silver 5x to 20x and a Gold up to 500x. A Four-Leaf Clover multiplies adjacent cells by 2x to 10x, and a Pot of Gold collects every coin and pot in view.
Without a Rainbow, the squares simply vanish at the end of a base-game spin, and a Rainbow on a spin with no win brings nothing, since there are no squares to activate. That makes regular play a waiting game: a win without a Rainbow is just a small payout, while the same modest cluster with one can turn into several coins.
To see a total build up, suppose a Rainbow opens six squares: two Bronze Coins at 2x, a Silver at 10x, a 5x Clover beside the Silver, a Pot of Gold and a blank. The Clover lifts the Silver to 50x, the Pot collects the lot for 54x, and then the squares fire again and may reveal more coins. It also shows why a Clover beside a Pot usually beats one beside a coin: its multiplier goes to the Pot, which then collects the whole grid.
Clovers widen the gap between coin tiers: a 20x Silver beside a 10x Clover becomes two hundred stakes. The order of the pots matters too. They fire top to bottom and left to right and collect each other, so the last pot in that order takes the sum of all the earlier ones. One Rainbow over a big field of squares usually beats two Rainbows over small ones, because every extra square is another shot at Silver, Gold or a Clover next to them.
Three bonuses on one ladder
FS symbols trigger the bonus rounds, and how many land decides which one you get. The main difference between them is how long Golden Squares survive.
Luck of the Bandit — Trigger: 3 FS; Golden Squares: stay lit between spins until a Rainbow activates them; Buyable: yes.
All That Glitters Is Gold — Trigger: 4 FS, 12 spins; Golden Squares: stay lit all round and fire again and again; Buyable: yes.
Treasure at the End of the Rainbow — Trigger: 5 FS, 12 spins; Golden Squares: stay lit, Rainbow guaranteed every spin; Buyable: no.
In the first bonus, two FS add 2 spins, three add 3, and four FS upgrade you to the next bonus, carrying over your spins plus four more. The second bonus retriggers the same way. For example, with three spins left in the first bonus, four FS land: those three spins carry over plus four more, giving seven spins. That upgrade is the best thing that can happen in the entry round: squares stop burning out after activation, and every new Rainbow sweeps the whole collected grid again.
In Luck of the Bandit the timing of the Rainbow decides a lot. An early one activates only a few squares, after which the grid starts building again; a late one finds more squares but risks the round ending before it arrives. In the second bonus each square can pay several times, so early wins are worth more than they look, because they prepare the grid for every later Rainbow. The main risk is that without a Rainbow the whole grid pays nothing.
In the top bonus a Rainbow lands every spin, so each Golden Square activates once for every remaining spin. A square lit on spin one can fire twelve times, one lit on the last spin only once, which makes the opening spins the most valuable.
BonusHunt FeatureSpins and the buy menu
The top bonus can’t be bought: Treasure at the End of the Rainbow comes only from five FS on a regular spin. The other two are available as a bonus buy where permitted; the game’s own menu shows the prices, and Luck of the Bandit is the cheaper of the two. That leaves regular play or BonusHunt FeatureSpins as the routes to the top bonus: a BonusHunt spin costs three times the normal stake, and bonus odds are five times higher.
Where regular play averages one bonus per N spins, BonusHunt averages one per N/5 at three stakes a spin, which works out to around 1.7 times more bonuses for the same money. But Hacksaw publishes no separate RTP for the mode or for the feature buy, so this can’t be read as a higher return; some of that saving may be offset by a leaner base game inside the mode.
RTP builds and medium risk
Out of the box the game returns 96.34%, but lower-return builds also exist. A lower build is the same slot with the same features; it just takes more over time. There’s no telling in advance which build a given casino runs, and the demo comes from Hacksaw’s own server and may run a different one, so confirm the figure on the rules screen before the first bet.
The studio rates the risk at 3 out of 5, which means medium volatility. Base-game wins come often but are mostly small, many of them below the stake, and meaningful sums depend on the Rainbow. Medium risk describes how often and how evenly the game pays, not its upper limit: the 10,000x cap matches many of the studio’s riskier titles. Hacksaw doesn’t say how often spins win or how often bonuses land.
Smokey’s later jobs
Le Bandit launched a whole raccoon series for Hacksaw Gaming. Each sequel changed the core mechanic while keeping the familiar kit of coins, clovers and pots or their equivalents.
| Game | Core mechanic | Bonuses |
|---|---|---|
| Le Bandit | Super Cascades and Golden Squares | three, top one not buyable |
| Le Pharaoh | sticky re-drops, Golden Riches | Golden Clover up to x20 on the whole grid |
| Le Viking | Raid Spins mode with three lives | Berserk Free Spins with grid multipliers |
| Le King | Golden Squares and jackpot markers | three bonuses; buys at 80x and 250x |
| Le Zeus | Mystery symbols on reels 2–5 | three bonuses of 8 free spins |
| Le Fisherman | Buckets collecting nearby coins | three bonuses of 10 free spins |
The best-known follow-up is Le Pharaoh. It swaps Super Cascades for sticky re-drops, the Rainbow starts a Golden Riches feature, Gold Coins have fixed values from 25x to 500x, and a Golden Clover joins the green one. Le Viking left clusters for a lives-based mode: six coins in the base game start re-spins where coins, diamonds and clovers stick to the end. For another medium-risk Hacksaw title, compare RIP City. In November 2025 the raccoon put on a cowboy hat in Le Cowboy, with a 25,000x cap.
A gentle way into Hacksaw’s catalogue
For newcomers it makes a good entry point to Hacksaw: the mechanics are clear, the risk is moderate and Golden Squares keep you waiting for that Rainbow. Its strongest point is three bonuses with distinct square rules and a clear ladder between them. The weak spot is the reliance on one symbol: without a Rainbow no coin, Clover or Pot does anything, and the collected squares simply vanish. The money here comes from the bonuses rather than ordinary spins, but the rules read clearly from the first go, and the sequels give you somewhere to go next.























