Money Cart 2: slot review and demo

A spin turns straight into a coin round: three bonus symbols start respins, and Collector, Payer and Sniper push totals up to 5,000x.

by Relax Gaming

★ 8.0 RTP 98.00% x5,000
Player ratingBe the first to rate

A Bonus Reels game without a base game: three respins, a field growing to 7 columns, special symbols and a 50,000-coin cap (5,000x).

Money Cart 2 review

There are no ordinary spins in this game: you pay a stake and land straight in a round where coins and special symbols fall on the field. Money Cart 2 from Relax Gaming is built on the Bonus Reels mechanic, and everything that happens on screen belongs to the bonus.

A game without a base mode: what Bonus Reels means

The studio describes the slot as one that leaves the base game behind and takes the player straight to the action. The mechanic type in the game card reads Bonus Reels. That means the reels work as bonus reels only: there are no paying symbols, and what lands on the field is numbered coins, special characters and blank cells.

The round resembles Hold and Win: numbered symbols stay in place, the remaining positions spin, and the spin counter resets with every new symbol. What sets Money Cart 2 apart is that its symbols do not merely accumulate a number, they interact with one another through Payer, Collector and Sniper.

A coin is a tenth of the bet: reading the numbers on the field

Numbers on symbols are in coins, and a badge in the top left corner of the screen helps convert them to money. It shows that 1 coin equals a tenth of the bet: at a 10.00 bet it reads “1 = 1.00”, and at a 1.00 bet it reads “1 = 0.10”. The rules agree, since the cap in coins is exactly ten times the cap in bets.

Divide the number by ten and you get a multiple of the bet. A value of 24, as on the studio screenshot, is 2.4x, and the on-screen total of 2,293 coins is 229.3x the bet.

Three symbols and three spins: how a round starts

The round is triggered by three or more bonus symbols, and they may land anywhere on a reel. Gold persistent symbols also count toward the trigger and can stand in for ordinary ones. Once the round starts, the symbols that triggered it reveal their values, and the golden special ones perform their action before the first respin.

From then on the game follows a single scheme: 3 respins are always given, and every time a new symbol lands the counter of remaining spins goes back to three. The round ends when three spins pass without a new symbol, and the final sum equals the total of all the values on the field.

The shortest round is three ordinary bonus symbols and three empty respins: three symbols of 1 to 10 coins give 3 to 30 coins, that is 0.3x to 3x the bet. If a golden symbol is among the triggers, the lower bound jumps: one golden coin is worth 2 to 20 bets at once. Since every spin is a round, a string of weak results in a row is quite possible and does not mean any setting has gone wrong.

The field grows from 5 to 7 columns

The grid starts as 5×4, twenty positions. When you fill a column completely, another one opens, but no more than twice per round, and each new column adds four positions: 24 after the first, 28 after the second. New symbols do not land on every spin, so a round that reached 28 positions has usually run long and absorbed many respins.

The rules also cover the case where all extra columns are open and a symbol sits in every position. Then the round stops and the player receives 500 coins, which is 50x the bet. It turns into a peculiar race: the more symbols on the field, the larger the sum that Collector and Payer harvest, but also the sooner the round approaches its end through a full board. If the values on the symbols are higher by then, that ending is just a floor, not the goal of the round.

Ordinary and golden symbols, Payer and Collector

The base of the field is ordinary bonus symbols with values from 1 to 10 coins, while golden ones reveal 20 to 200 coins. They also differ in colour: the studio screenshot shows grey and bluish coins with numbers 21 to 31, and blocks with the names of special symbols stand out among them.

Symbol Value or action
Bonus symbol Reveals 1 to 10 coins
Golden bonus symbol Reveals 20 to 200 coins
Payer Reveals a value and adds it to every other visible symbol
Collector Reveals a value and adds the sum of all visible values to it
Collector/Payer Gathers the visible sum into itself, then pays the total to every other symbol

The split keeps a round readable. Ordinary coins supply the base, golden ones raise it sharply, and Payer, Collector and the pair work as accelerators: their effect grows with the number of symbols on the field. Sums do not merely add, they chain together, because one symbol’s effect changes what the next one collects.

Sniper, Necromancer and Reset Plus: three helpers with their own jobs

Sniper doubles the values of 3 to 8 other bonus symbols and can hit the same one several times in a row. One doubled symbol does not necessarily become four times dearer, but when the shots land on values that are already large, the difference is visible. Necromancer revives 2 to 7 already used non-persistent specials, that is Collector, Payer, Collector/Payer or Sniper, and lets their effects repeat: if the field holds many Collectors and Payers, it can replay a whole series.

Reset Plus solves a different problem: it reveals a value and raises the starting count of remaining spins by one. After it, every counter reset returns you not to three but to four spins. That one symbol gives every reset an extra chance at a new symbol, and the round can stretch longer.

Persistent symbols: an effect on every following spin

A separate group in the game is the Persistent gold symbols. Persistent Payer adds its value to all other visible symbols on this spin and every later one, but does not pay itself. Persistent Collector gathers all visible values into its own at the end of a spin and each spin after it, and never takes its own sum. Persistent Sniper doubles the values of 3 to 8 other symbols at the end of a spin and every following one.

This is the main source of growth in the sums. An ordinary Collector fires once, while a persistent one repeats on every spin as long as the round lasts, so each new spin with such a symbol on the field can raise the total again. Among the persistent ones Persistent Collector looks strongest, accumulating the sum of all values without feeding on itself, whereas an ordinary Sniper acts once unless a Necromancer brings it back. The rules add that Persistent symbols may substitute for bonus symbols at the trigger, so they also help you get into the round.

The 50,000-coin cap and what it means for the game

A round win is capped at 50,000 coins, which is 5,000x the bet. If the sum of all values reaches or exceeds that figure, the round ends at once and the player receives exactly 50,000 coins.

The limit works as a fuse: a chain of Persistent symbols can push the sum up with no natural ceiling, and it is the cap that stops a round growing forever. Reaching it takes several persistent Collectors or Snipers on a grown field, and that layout is rare.

A 98.00% RTP from the config and an unnamed volatility

The studio page prints no RTP. The 98.00% value comes from the game client configuration: it is what gets filled into the rules line about the theoretical return. The studio publishes no other RTP versions. A high return does not make the game generous over short distances: one spin here equals a whole bonus round, and the spread between rounds is huge.

There is no volatility label on the game page or in the rules, and round frequency and the distribution of sums are not published either. The design shows that a round total is built from a large number of random values and boosters, while the cap cuts off the very top of the distribution.

Money Cart 2 among Money Train and Money Cart

The series develops in two lines: classic Money Train with an ordinary base game, and Money Cart, where the base game is removed. The predecessor in mechanics is Money Train 2, and a ceiling of 100,000 bets belongs to Money Train 3.

Slot RTP Volatility Max win
Money Cart 2 98.00% (config) not stated 5,000x
Money Train 2 96.4% very high 50,000x
Money Train 3 96.1% very high 100,000x
Money Train 4 96.1% high 150,000x

The gap in ceilings shows how Money Cart differs from Money Train: there is no base game, and the upper limit is much lower, ten times below Money Train 2. Other games from this studio are listed on the Relax Gaming page.

Pros

  • Each play starts a respin round using Payer, Collector, Sniper and Necromancer symbols.
  • Persistent golden symbols act on later spins, while the grid can expand to seven columns.

Cons

  • There is no separate base game, and the reviewed material does not state volatility or feature frequency.
  • The enhanced spin-price parameter is not explained in the reviewed rules.

SlotAtlas editorial team

Game details are checked against the studio’s official materials. Demos run on the studio’s server. Found a mistake? Tell us and we will correct it.

How we check game information

FAQ

Can Money Cart 2 be played for free?

Yes, the free mode is hosted by the studio and needs no registration, with virtual stakes. The in-game rules and the screenshot on the studio's game card are enough to understand a round before the first stake.

What is the higher-cost spin mode mentioned in the rules?

The rules describe a mode in which the game removes all paying symbols, leaving only bonus symbols, super symbols and blanks, and raises the chance of entering the bonus. How many times dearer it is than a normal spin the rules do not say: a template stands where the number should be. There is no bonus buy.

What do the words Payer, Collector and Persistent mean in the rules?

Payer pays, handing its value to the other symbols, Collector collects, Sniper hits several symbols and Necromancer resurrects ones that already fired. The prefix Persistent means the symbol stays active until the end of the round.

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